Privacy, in plain language
This notice describes information MiniWorld uses to run classroom games and teacher progress views. It is a product description, not a claim of legal compliance.
Information used
When a student starts a game, MiniWorld receives a class code, nickname, browser-generated player identifier, game and session identifiers, and a start time. During play, it may receive answers, whether an answer was correct, response time, hints used, tutorial activity, read-aloud use, and completion or abandonment events. Teachers may also create games and upload game media.
Why it is used
Student play information is used to provide game sessions and show class-level progress to the teacher. Teacher-created game content and media are stored to make those games available.
Who can see it
The student’s teacher can view progress for their class using teacher access. The service operator and hosting providers process information to operate and secure MiniWorld. Class codes should be shared only with the intended class.
Retention and requests
Contact-form message contents are emailed to the operator and are not saved by MiniWorld. A hashed network address and timestamp are used to limit spam; entries older than 24 hours are cleaned up during a later submission. For access, correction, or deletion requests, use the Contact page.
Cookies and local storage
MiniWorld may use browser storage to keep app state and identifiers between visits. The operator should confirm the exact browser storage and hosting logs used in this deployment before publication.
Changes and questions
This notice needs a named operator, a working contact route, an effective date, and a verified retention and browser-storage description before it is ready for publication.